Personal
|||| Art Installation
Personal project · Interactive installation
- Role
- Interactive Artist
- Year
- 2020
- Client
- Personal
- Discipline
- Tech Lab
THE WORK
Nature, consequence, immersion
|||| is an immersive and interactive artistic installation which aims to focus attention on the environmental impact generated by human activities in nature through the symbolic use of the four classical elements (Fire, Earth, Wind, and Water). Through this immersive video projection work, the installation highlights how the abuse of natural resources can have a devastating effect on our world.
First Prototype
The initial concept included four interactive totems, each representing an element. The totems had engraved animations that would change in speed and color based on the user's distance from them. The intention was to reflect the shift between states of calm and balance versus hectic and out of balance as the user approached each totem.
Second Prototype (Unreal Setup & Gameplay)
The second prototype involved creating a VR scene within Unreal Engine, faithfully recreating the initial concept. Here, I was able to harmonize and refine the proposed interaction, integrating sound, movement, and post-processing effects for a more immersive experience. This demonstrated the idea's feasibility and sparked a new direction—how to translate this virtual experience into a physical environment.