IndexTech Lab / 2023

BAU College of Arts & Design

|||| - Four Elements

BAU College of Arts & Design · Interactive installation

Role
Interactive Artist
Year
2023
Client
BAU College of Arts & Design
Discipline
Tech Lab

THE WORK

Nature, consequence, immersion

|||| - Four Elements is an immersive and interactive artistic installation which aims to focus attention on the environmental impact generated by human activities in nature through the symbolic use of the four classical elements (Fire, Earth, Wind, and Water). Through this immersive video projection work, the installation highlights how the abuse of natural resources can have a devastating effect on our world.

First Prototype

The initial concept included four interactive totems, each representing an element. The totems had engraved animations that would change in speed and color based on the user's distance from them. The intention was to reflect the shift between states of calm and balance versus hectic and out of balance as the user approached each totem.

Second Prototype (Unreal Setup & Gameplay)

The second prototype involved creating a VR scene within Unreal Engine, faithfully recreating the initial concept. Here, I was able to harmonize and refine the proposed interaction, integrating sound, movement, and post-processing effects for a more immersive experience. This demonstrated the idea's feasibility and sparked a new direction—how to translate this virtual experience into a physical environment.

The Installation

The finished work took the virtual prototype into a physical room: four projected elements surrounding the visitor, with sensors reading position. Move toward one and its projection speeds up while the audio shifts — calm giving way to something more agitated the closer you get. What the second prototype had proven in VR, built as a space you walk into.